Abend,
ich habe zwei Probleme, zum ersten:
Ich habe einen Timer, der nicht gestoppt wird.
Code:
[pwn] BotSpeakTimer[playerid] = SetTimerEx("BotGivesInstructions", 3000, true, "i", playerid);
KillTimer(BotSpeakTimer[playerid]);[/pwn]
Mein public:
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Ingame wird per "SendClientMessage(playerid, GOLD, "%i- - _", BotSpeakTimerRepeated[playerid]);"
nachdem es auf "BotSpeakTimerRepeated[playerid] = 4;" gestellt wurde, kommt immer "4- - _"
weiß jemand was falsch ist?
MfG
ich habe zwei Probleme, zum ersten:
Ich habe einen Timer, der nicht gestoppt wird.
Code:
[pwn] BotSpeakTimer[playerid] = SetTimerEx("BotGivesInstructions", 3000, true, "i", playerid);
KillTimer(BotSpeakTimer[playerid]);[/pwn]
Mein public:
[pwn]forward BotGivesInstructions(playerid);
public BotGivesInstructions(playerid)
{
if(BotSpeakTimerRepeated[playerid] == 0)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ah, wie ich sehe ist deine Maschiene aus Los Santos angekommen."), TogglePlayerControllable(playerid, false), BotSpeakTimerRepeated[playerid] = 1;
else if(BotSpeakTimerRepeated[playerid] == 1)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ich hoffe du hast meinen Koffer mitgebracht, der ist mir wichtig."), BotSpeakTimerRepeated[playerid] = 2;
else if(BotSpeakTimerRepeated[playerid] == 2)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ich habe dir ein Auto bringen lassen, gehe zum Parkplatz."), BotSpeakTimerRepeated[playerid] = 3;
else if(BotSpeakTimerRepeated[playerid] == 3)
{
KillTimer(BotSpeakTimer[playerid]);
SetPlayerCheckpoint(playerid, 297.0922,-1611.5138,9.3450, 1);
if(!TutorialCar[playerid])TutorialCar[playerid] = AddStaticVehicle(549, 294.1142,-1611.3387,9.0422,85.2324,-1,-1);
for(new plID = 0; plID < MAX_PLAYERS; plID++)
{
if(plID == playerid) SetVehicleParamsForPlayer(TutorialCar[playerid], plID, 0, 1);
else SetVehicleParamsForPlayer(TutorialCar[playerid], plID, 1, 1);
}
GetVehicleParamsEx(TutorialCar[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(TutorialCar[playerid], engine, lights, alarm, doors, bonnet, 1, objective);
BotSpeakTimerRepeated[playerid] = 4;
TogglePlayerControllable(playerid, true);
}
else if(BotSpeakTimerRepeated[playerid] == 5)SendClientMessage(playerid, ORANGE, "(Autofunk)Vince: Du hast das Auto gefunden, gut!"), BotSpeakTimerRepeated[playerid] = 6;
else if(BotSpeakTimerRepeated[playerid] == 6)SendClientMessage(playerid, ORANGE, "(Autofunk)Vince: Fahr nun zur Bank, ich hab dir ein bisschen Geld überwiesen!"), BotSpeakTimerRepeated[playerid] = 7, TogglePlayerControllable(playerid, true), SetPlayerCheckpoint(playerid, 1320.1563,-249.3523,5.1534, 4), KillTimer(BotSpeakTimer[playerid]);
SendClientMessage(playerid, GOLD, "%i- - _", BotSpeakTimerRepeated[playerid]);
return 1;
}[/pwn]
public BotGivesInstructions(playerid)
{
if(BotSpeakTimerRepeated[playerid] == 0)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ah, wie ich sehe ist deine Maschiene aus Los Santos angekommen."), TogglePlayerControllable(playerid, false), BotSpeakTimerRepeated[playerid] = 1;
else if(BotSpeakTimerRepeated[playerid] == 1)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ich hoffe du hast meinen Koffer mitgebracht, der ist mir wichtig."), BotSpeakTimerRepeated[playerid] = 2;
else if(BotSpeakTimerRepeated[playerid] == 2)SendClientMessage(playerid, ORANGE, "(Handy)Vince: Ich habe dir ein Auto bringen lassen, gehe zum Parkplatz."), BotSpeakTimerRepeated[playerid] = 3;
else if(BotSpeakTimerRepeated[playerid] == 3)
{
KillTimer(BotSpeakTimer[playerid]);
SetPlayerCheckpoint(playerid, 297.0922,-1611.5138,9.3450, 1);
if(!TutorialCar[playerid])TutorialCar[playerid] = AddStaticVehicle(549, 294.1142,-1611.3387,9.0422,85.2324,-1,-1);
for(new plID = 0; plID < MAX_PLAYERS; plID++)
{
if(plID == playerid) SetVehicleParamsForPlayer(TutorialCar[playerid], plID, 0, 1);
else SetVehicleParamsForPlayer(TutorialCar[playerid], plID, 1, 1);
}
GetVehicleParamsEx(TutorialCar[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(TutorialCar[playerid], engine, lights, alarm, doors, bonnet, 1, objective);
BotSpeakTimerRepeated[playerid] = 4;
TogglePlayerControllable(playerid, true);
}
else if(BotSpeakTimerRepeated[playerid] == 5)SendClientMessage(playerid, ORANGE, "(Autofunk)Vince: Du hast das Auto gefunden, gut!"), BotSpeakTimerRepeated[playerid] = 6;
else if(BotSpeakTimerRepeated[playerid] == 6)SendClientMessage(playerid, ORANGE, "(Autofunk)Vince: Fahr nun zur Bank, ich hab dir ein bisschen Geld überwiesen!"), BotSpeakTimerRepeated[playerid] = 7, TogglePlayerControllable(playerid, true), SetPlayerCheckpoint(playerid, 1320.1563,-249.3523,5.1534, 4), KillTimer(BotSpeakTimer[playerid]);
SendClientMessage(playerid, GOLD, "%i- - _", BotSpeakTimerRepeated[playerid]);
return 1;
}[/pwn]
Ingame wird per "SendClientMessage(playerid, GOLD, "%i- - _", BotSpeakTimerRepeated[playerid]);"
nachdem es auf "BotSpeakTimerRepeated[playerid] = 4;" gestellt wurde, kommt immer "4- - _"
weiß jemand was falsch ist?
MfG
[Blockierte Grafik: http://imageshack.us/a/img829/1465/signaturbaby.png]